My Singing Monsters makes its console debut as a family party game that has players take control of their favorite Monsters and compete in tournaments of Monster-game madness. […]
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Is there a particular aspect of an earlier design that you wish had made it into the final version? Jay:We were trying to give each Monster different levels, as that’s a core concept in the app. Since our game has players placing cards from their hands to the board and breeding a new Monster, we […]
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Do the designers have a background in music? Was there ever a version of the game that did include music as an element of gameplay? Sen: Yeah! I’m a classically trained pianist, violinist, and vocalist. I’ve sung in acapella groups at the Canadian National Exhibition and in choirs at McMaster University. I also had a career […]
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We recently interviewed Sarah Parsons, a Producer at Big Blue Bubble, about what their role and job entail! Read on to see all the interesting answers in this exciting Q&A session: Q: What is your role at Big Blue Bubble, and what projects do you currently work on? Sarah: I am a Producer who […]
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After 8 months in Early Access, version 1.0 of the 2D action platformer releases. Foregone marks Big Blue Bubble’s return to console gaming as the company’s first release on Nintendo Switch, PlayStation 4, and Xbox One. […]
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Steven Green tried his hand at a variety of promising indies at PAX South 2020 and names Foregone one of the top three that blew him away. Green praises the game’s “impressive” 3D-to-2D art and beautiful boss fights, hoping to one day enjoy it on the Nintendo Switch. “Big Blue Bubble has a grade-A banger on their […]
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Goomba Stomp’s Campbell Gill spotlights Foregone as one of the remarkable indie games he was able to test out at this year’s PAX South. Gill notes that in a sea of procedurally-generated and nonlinear titles, Foregone‘s handcrafted design stand out from the crowd. “In a generation where nonlinearity reigns supreme, such straightforward design is refreshing […]
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Game designer Dino Dvorabic and producer Jordan Reif chatted with The Lunchbox TV at EGLX 2019 about Big Blue Bubble’s upcoming action-platformer Foregone. They touched on the game’s design, narrative elements, and intuitive controls. “The demo is very easy to pick-up. […] It just felt like it was easy to use. Easy to navigate.” — […]
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The Playstation Brahs held a Q&A session with the team behind Foregone, including lead game designer Damir Slogar, game designer Dino Dvorabic, and producer Jordan Reif. Among the many topics covered in the Q&A, the team discusses tough boss fights, exploration, and the design of the game’s main character. “With next-gen pixel artwork, intense combat […]
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Big Blue Bubble’s Founder & CEO Damir Slogar joined Twitch on their main stage at E3 to talk about the studio’s upcoming action-platformer, Foregone. “That’s one thing I absolutely noticed about this game, the fluidity of motion. Everything is connected; it’s not jerky.” — @Ezekiel_III Watch the Full Interview on Twitch […]
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