The Aribter shooting an enemy as they burst with money and collectibles

PAX West Spotlight: Foregone

The Geekly Grind shone a spotlight on Foregone during PAX West, praising the demo’s fluid, balanced, and graceful combat. The article notes that Foregone‘s inspiration and love for Dead Cells is clear, but the game sets itself apart with its “grander” art and focus on a story-rich experience with permanent upgrades. “Overall, if you liked […]

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Dev Update | July 2019

Dev Update #2 | July 2019

July 31 2019 Hello and welcome to our second dev update post! Today we wanted to take a deeper dive into the design process of our protagonist, The Arbiter, and give you a bit of a peek behind the curtain at the character design process. Two of the artists involved in The Arbiter’s creation, Jamie […]

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Foregone Q&A with The Playstation Brahs

The Playstation Brahs  held a Q&A session with the team behind Foregone, including lead game designer Damir Slogar, game designer Dino Dvorabic, and producer Jordan Reif. Among the many topics covered in the Q&A, the team discusses tough boss fights, exploration, and the design of the game’s main character. “With next-gen pixel artwork, intense combat […]

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Foregone Dev Update | June 2019

Dev Update #1 | June 2019

Our first dev update! June 19 2019 Hey there – this is Michael, Jordan, and Dino and welcome to our first dev update! With the game officially being revealed last week at the Kinda Funny Games Showcase, we wanted to post this update to share some more info about the game and let you know […]

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