2024 Year in Review 2024 was an incredible year for My Singing Monsters. For our 12th year of Monstering, we introduced 76 new Monsters, 5 new Islands, and 2 new Monster Classes! Outside of the game, we were able to grow and connect with our incredible “Handler-Helper” community by introducing and Official My Singing […]
Category: Studio Life
Halloween at Big Blue Bubble
We love Halloween at Big Blue Bubble and this year was no exception, especially when we can celebrate together during an “in office” work day with a costume contest, Halloween board games and Jackbox Trivia Murder Party! Congratulations to our contest winners! Best Group – Jim Carrey Box Set Scariest – Necromancer Funniest – Raygun! […]
The Big Blue Bubble Internship Experience
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Thanksgiving 2024
Although Thanksgiving in Canada is celebrated on Monday October 14th we got together to celebrate during an in-office work day with pumpkin and apple pie. So many things to be grateful for in 2024 – amazing employees, exceptional fans and celebrating 20 years of making great games in London, Ontario. Our hearts (and stomachs with […]
Big Blue Bubble Participates in Maggie’s Run 2024
Big Blue Bubble Participates in Maggie’s Run 2024 Congratulations to the Big Blue Bubble team who participated in the Fit 4 Care – Maggie’s Run this weekend. We were very proud to sponsor our employees to run in this race for such a great cause. Shout out goes to Kat Meyer on finishing 13th in […]
Big Blue Bubble Celebrates Milestone Win at Awards Ceremony for Canada’s Most Admired Work Culture™
London, ON. April 24, 2024 – Game Developer Big Blue Bubble celebrated a significant accomplishment during the Awards Ceremony for Canada’s Most Admired Corporate Culture™ (2023), presented by Waterstone Human Capital. Representatives from the Big Blue Bubble team traveled to Toronto, ON last Thursday to celebrate and accept this prestigious award among several other […]
Designer Diary – Playtesting a game that grows with you
Is there a particular aspect of an earlier design that you wish had made it into the final version? Jay:We were trying to give each Monster different levels, as that’s a core concept in the app. Since our game has players placing cards from their hands to the board and breeding a new Monster, we […]
Designer Diary – A music game with no music?
Do the designers have a background in music? Was there ever a version of the game that did include music as an element of gameplay? Sen: Yeah! I’m a classically trained pianist, violinist, and vocalist. I’ve sung in acapella groups at the Canadian National Exhibition and in choirs at McMaster University. I also had a career […]
Designer Diary – Designing a game based on an app
What core elements from the app are being brought over to the board game version? Will these core elements keep people engaged as they do in the app? Jay: Right away we knew we wanted to have breeding in the game. We thought a game where there were various structures you could visit for certain […]
Q&A with Producer Sarah Parsons
We recently interviewed Sarah Parsons, a Producer at Big Blue Bubble, about what their role and job entail! Read on to see all the interesting answers in this exciting Q&A session: Q: What is your role at Big Blue Bubble, and what projects do you currently work on? Sarah: I am a Producer who […]