In our last article, we discussed the Tough Mudder Team’s tips and tricks that help them stay fit while at the office. These tricks include taking the stairs, choosing healthier alternatives to soft-drinks, and taking their coffee with milk and sweetener rather than cream and sugar. The article also touched on taking short breaks while […]
Category: Studio Life
Tough Mudder: Tips for Staying Fit at the Office
In our last blog we introduced the Big Blue Bubble Tough Mudder Team, with the event getting closer we sat down with team captain Jason Willis, a Senior Game Analyst who was one of the very first employees of Big Blue Bubble. He gave us the 4 tips that have kept his team happy, healthy, […]
Tough Mudder: An Exercise in Mental, Physical, and Emotional Health
Around the office, Big Blue Bubble team members are gearing up once again to take on one of our most difficult team building events of the year: Tough Mudder. Tough Mudder is a daunting obstacle course wherein teams train for weeks to overcome a series of physically demanding challenges. At first glance, this grueling event […]
Turning Your Internship into a Career
At Big Blue Bubble we make a point of hiring several interns every year. This allows us to form partnerships with colleges and universities across Ontario while fostering the artists, designers, and programmers of the future. Every one of these interns is taking their first steps into the ever evolving videogames industry. In some cases, […]
Team Building Done Right
Team building is an aspect of office life often met with resistance. The mere mention of team building is enough to evoke images of grown adults, half-heartedly painting a mural in honour of teamwork and collaboration. When done improperly, team building becomes forced fun: imposing uncomfortable activities on the masses with no consideration for personality […]
Dreaming of Jammer Splash!
How Beta Testing Helps to Evolve Games Recently our support team was asked, “What happened to Furcorns Jelly Dreams?” a game that was available in the Canadian app store but we had cancelled production on. The simplest answer is that the Jelly Dreams project just didn’t stack up, but it’s a lot more than that. […]
Game Jam Follow-up
What you learn when you’re having fun The dust has settled, the keyboards are quiet, and 10 working prototypes have been created; the second ever Big Blue Bubble Game Jam has been a huge success! Last week we introduced you to the ten teams competing against one another in the Big Blue Bubble Game Jam […]
Game Jam: One Day to Break Away From the Day-to-Day
Today Big Blue Bubble is hosting a game jam featuring teams made up of our entire office population. With certain design restrictions in mind; ten teams of seven employees with job titles ranging from programmers to copywriters, and baristas to accountants will work together to create the best mobile game they can. This is Big […]
Losing Control: A/B Testing in Mobile Games
As part of a series of thought leadership articles by the team of ninjas here at Big Blue Bubble, we welcome the first by Andrew Kope. Leading a team of programmers & analysts, Andrew designs and manages analyses of game-play data in a bid to improve user monetization and retention as part of the company’s leadership team. I hear […]