Super Dinosaur: Kickin’ Tail Update 1.0.4 – Patch Notes
The latest update to Super Dinosaur: Kickin’ Tail brings a dino-sized load of gameplay improvements and UI optimizations to make tail-kickin’ more fun than ever.
Game play Improvements
- Mission Bosses now push forward toward the player’s HEG when not being directly attacked
- In AutoPlay mode, Leaders will now wait until they are within the attack range of a target before using their Super Attack
- Characters level background changed to indicate character’s current rarity level
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- Green – Default rarity and indicates that the character is on the player’s team
- Red – Default rarity and indicates that the character is on the enemy’s team
- Blue – Awesome Rarity
- Purple – Epic Rarity
- Gold – Mega Epic Rarity
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- Skip Intro functionality added
- Friendly collision is capped at size two to improve navigation between friendly buildings
- Friction has been reduced when units are blocked
Events Menu Improvements
- Daily Mission difficulty changed to scale with the user’s current cards in hand
- Selected banner expands to show reward details
Other changes
- Players with a player level above 25 will now receive circuits when replaying campaign missions
- Most status effects will clear once a wave has been completed
- Improved combat stability